I would describe this game as a part-physical, part-virtual, online multiplayer strategy game, that is played on a slow but constantly-evolving landscapes shaped by real, living micro-organisms in the form of common household “mould”. As mould gather and grow in different colours and shapes, shifting their colonial mass across a nutrient-filled agar matrix, the organisms are imaged at regular intervals by an automated, high-resolution flatbed scanner. The result is a continuous generation of images that capture growth in real-time, allowing the players to observe visual changes as and when they occur; albeit rather slowly.